
Boost (Purple): A Mod that increases the vehicle's overall speed gained from boosting, but lowers Acceleration stat. Despite there existing the Balanced Mod, these Mods are usually the most well-rounded ones for most vehicles in terms of overall stat distribution. Acceleration (Blue): A Mod that increases the acceleration (rate of reaching max speed) of the vehicle with lowered Boost stat. Handling (Green): A Mod that increases the handling (turning ability) of the vehicle, but sacrifices some of the Speed stat. Speed (Red): A Mod that increases the maximum speed of the vehicle, but lowers Handling stat in trade. Nearly all other Mods are based off of this Mod's stat distribution if this type of Mod acts as the second one to be unlocked. Balanced (Yellow): A Mod that evenly balances statistics, via removing one point in one stat (X) in favor of another (Y). Can be either one of the below by default depending on the character, with the below-mentioned Super Mod being an enhanced version of the standard one. Standard (White): The basic Mod of the character which comes automatically. Mods are unlocked by leveling up the characters, with the exception of Console Mods, which are unlocked in World Tour with stars earned from beating missions. In this game, they only change the stats of a certain character's vehicle. Mods first appeared in Sonic & All-Stars Racing Transformed. Game appearances Sonic & All-Stars Racing Transformed Some games show them only as items that affect a racing vehicle's stats, while later games would expand upon the scope of the Mods by introducing Mods that both alter a racing car's appearance and stats at the same time, or just its appearance and other attributes.
However, no Mods are permanent, and can be changed freely between races. In gameplay, they can be equipped to a character's racing vehicle before a race in order to alter one or more of its attributes, such as its stats, appearance, horn and so forth. 2.1 Sonic & All-Stars Racing Transformed.