

“You sit down and you try and make the aspects of this world fit together well all the beautiful places that we build have to fit with the storyline that we’re developing at the same time,” he added. “All those things have to balance,” Miller said. “I really like putting the puzzles in,” Miller said. “But there’s so much tugging.”Īnyone who has played Myst or Riven will go into Obduction expecting an experience that offers amazing, otherworldly environments to explore, and a plot with a little more depth than your average video game narrative. However, they’re not the sole component of the games that the studio has produced. Whether we’re talking Myst, Obduction, or any game in between, puzzles are what players have come to expect from Cyan Worlds. And even after 20 years in the business, there are always going to be imperfections. Whether you realize it or not, hours of pain-staking work has been done to make sure that this is the case. If you truly allow yourself to settle into that setting, and be aware of all the things happening around you, then you’ll have everything that you need to solve the puzzles. He’s got some story in the environment, but he really likes to emphasize the puzzles.Īccording to Myst co-creator and Obduction lead designer Rand Miller, Puzzle games not only need clever puzzles, but a engaging world for those puzzles to live.
